OK, time for the last issue in this set. Mostly building on what we've been working on already.
First off, let's pick up with the backs of the seats from Issue 7. As usual, I spray 'em clean, and add my own weathering:
I also decided the floor was too rough, so I repainted and reduced it to light scuffing in the heavy traffic areas:
Adding the seats got me the following. Too mismatched colorwise. Gonna have to do something about that.
But first, a fun little detail. Take one stirry-stick:
Dip one end in paint and bop it against test paper until it's just making rings:
Et viola: somebody doesn't use a coaster! ;)
Also, I really hate this seam. Is there something I can do about it?
Why, yes. Yes, there is.
(That's Sy Snootles, if you can't tell)
Next comes the control panel. I screwed up the dial in the middle, had to reglue it. It looks better now, I sear. Lost the other one, unfortunately, so backed it with green tape so I can put a light behind it or something later.
This panel here goes on the wall. I have two wall pieces right now, which I'm painting in a base of dark gray flat primer. This I painted in Testor's silver and added some black wash for "grime". Should look really good on the wall.
Tried some orange for the couch, since I had some. Well, at least it's consistent now. But I think I'm going to get me some shiny leather-look brown and use that instead.
Anyway, there are a few more bits and pieces, but they carry over into the next editions, which are scheduled to show up on my doorstep tomorrow. Talk about timing!
Showing posts with label interior. Show all posts
Showing posts with label interior. Show all posts
Sunday, April 9, 2017
Monday, April 3, 2017
Issue 7
Here in Issue 7, I'm glad to note they've talked a bit about how to do dry brushing and color washing. I've already touched on them myself, but now everyone knows. So that's cool :)
We move on to one of the interiors of the ship with this issue, so time to experiment. First off is a rather boring grey plastic floor. It's all right, but looks like...well, a solid, featureless piece of plastic. Let's change that.
First, I'm going to blast it with a quick layer of metallic finish paint. Doesn't matter which. We're not going tor a mirror finish here, just quick & dirty.
Now, I come at it with a layer of Rustoleum Oil-Rubbed Bronze. I found this by poking around in the paint aisle and grabbing something that looked like it would make a nice floor texture.
Like it already, but let's scuff it up...
Tada! A nice rough texture, worn in places you would expect foot traffic, the "metal" coming through from under the bronze layer. I also added some wet brushing in the cracks, and a little dry-brushed residue on the grates. Really gave it a grody ol' look :)
Now, on to the rest: we've got part of the seating around the "hologame" board, and a kind of "bunk" area that goes next to it.
Here's the seating. As you can see, they've stamped some weathering onto it. I personally regard this as an indication that "weathering goes here, but do your own because ours bites".
Therrrre we go.
And a little in the bunk piece, though it's kind of subtle.
Now if I include this with the other parts, and add the "lid" of the bunk, I get this:
Hmmm...gonna have to blend the top of the bunk with the rest a bit, aren't I? Well, I can do that later. In the meantime, that's issue 7 in the bag.
We move on to one of the interiors of the ship with this issue, so time to experiment. First off is a rather boring grey plastic floor. It's all right, but looks like...well, a solid, featureless piece of plastic. Let's change that.
First, I'm going to blast it with a quick layer of metallic finish paint. Doesn't matter which. We're not going tor a mirror finish here, just quick & dirty.
Now, I come at it with a layer of Rustoleum Oil-Rubbed Bronze. I found this by poking around in the paint aisle and grabbing something that looked like it would make a nice floor texture.
Like it already, but let's scuff it up...
Tada! A nice rough texture, worn in places you would expect foot traffic, the "metal" coming through from under the bronze layer. I also added some wet brushing in the cracks, and a little dry-brushed residue on the grates. Really gave it a grody ol' look :)
Now, on to the rest: we've got part of the seating around the "hologame" board, and a kind of "bunk" area that goes next to it.
Here's the seating. As you can see, they've stamped some weathering onto it. I personally regard this as an indication that "weathering goes here, but do your own because ours bites".
Therrrre we go.
And a little in the bunk piece, though it's kind of subtle.
Now if I include this with the other parts, and add the "lid" of the bunk, I get this:
Hmmm...gonna have to blend the top of the bunk with the rest a bit, aren't I? Well, I can do that later. In the meantime, that's issue 7 in the bag.
Issue 6
Reety-all-righty. Time for Issue 6 and getting very near the end of the cockpit saga...for now.
First up, a bag of greeblies, the little fiddly bits there to make it look cool. We'll be saving these until later, when the body is closer together.
Now, a table that will have seating in front of it where the holo game goes. Way too clean for my tastes.
And the nose cone. Now there is some controversy about this cone concerning the windows. If you want to bask in the drama, go here. In short, the window panes are too thick and the bottom windows on the front don't go down past the middle like they ought. How you feel about this is basically down to how movie-accurate you want to get. Since I'm going for a custom build, I could care less. Still, a replacement will be coming around about issue 40 or so, so don't get crazy with the glue. I'll just use this one for now, and when I get the enw one see which I like best.
Anyway. Comes with a ring that helps assembly.
I got out my oldest, nastiest sanding block and scuffed the daylights out of this sucker, then went and painted the control panel in the back of it, there. Also a little dry-brushing to "ding" the paint off the corners. I want to also pick up a straw or something and put "cup rings" where people haven't been using their coasters ;) (picture taken before doing the control panel):
Here's how the nose cone goes together:
And here's a shot from the inside so you can see where all the notches and things line up with the ring:
And here it is together.
But before we do that, let's add one last chunk of walls. You get these three pieces. Lay them out as shown with the line 1/3 of the way up with all 3 bits:
Now, get your stickers out. This is how they'll go across the walls.
Application is very simple: you just take one sticker, start in the middle of the main arch, and work it down to the bottom, then use it to stick on the bottom part. Repeat with the other one. When you're done, it should slide into the cockpit like so:
Note that it won't "click" in or anything; it just gets held in once you put everything into the shell.
And one more little pic:I got some more paint today, and did some work on the turret guns. You can begin to see what I have in mind for my custom build:
One last thing. We've got to add the levers to the control panel. They come on a tiny little tree, so:
I found it best to cut off the main parts of the tree and then ease off the actual levers, so:
Even so, I did have one casualty.
In any case, I still had 3 levers which I pasted into position, and got them looking nice. They really do add something to the cockpit.
First up, a bag of greeblies, the little fiddly bits there to make it look cool. We'll be saving these until later, when the body is closer together.
Now, a table that will have seating in front of it where the holo game goes. Way too clean for my tastes.
And the nose cone. Now there is some controversy about this cone concerning the windows. If you want to bask in the drama, go here. In short, the window panes are too thick and the bottom windows on the front don't go down past the middle like they ought. How you feel about this is basically down to how movie-accurate you want to get. Since I'm going for a custom build, I could care less. Still, a replacement will be coming around about issue 40 or so, so don't get crazy with the glue. I'll just use this one for now, and when I get the enw one see which I like best.
Anyway. Comes with a ring that helps assembly.
I got out my oldest, nastiest sanding block and scuffed the daylights out of this sucker, then went and painted the control panel in the back of it, there. Also a little dry-brushing to "ding" the paint off the corners. I want to also pick up a straw or something and put "cup rings" where people haven't been using their coasters ;) (picture taken before doing the control panel):
Here's how the nose cone goes together:
And here's a shot from the inside so you can see where all the notches and things line up with the ring:
And here it is together.
But before we do that, let's add one last chunk of walls. You get these three pieces. Lay them out as shown with the line 1/3 of the way up with all 3 bits:
Now, get your stickers out. This is how they'll go across the walls.
Application is very simple: you just take one sticker, start in the middle of the main arch, and work it down to the bottom, then use it to stick on the bottom part. Repeat with the other one. When you're done, it should slide into the cockpit like so:
Note that it won't "click" in or anything; it just gets held in once you put everything into the shell.
And one more little pic:I got some more paint today, and did some work on the turret guns. You can begin to see what I have in mind for my custom build:
One last thing. We've got to add the levers to the control panel. They come on a tiny little tree, so:
I found it best to cut off the main parts of the tree and then ease off the actual levers, so:
Even so, I did have one casualty.
In any case, I still had 3 levers which I pasted into position, and got them looking nice. They really do add something to the cockpit.
I also wound up gluing the seats down in the cockpit, since they were too loose and I'm done with 'em anyway. I'm leaving the control panels and things loose for now, as I may come back with fiber optics later. So that's that for the cockpit (for now) and also Issue 6. Onward, to the next adventure!
Subscribe to:
Posts (Atom)